Write a python server conforming to specs.txt, with unittest
Write a python server conforming to specs.txt, with unittest
I'll read the specs.txt file to understand the requirements and then implement a Python server with unittest.
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/specs.txt" }
1βModern messaging software uses too many computing resources, so we're going back to basics. Budget Chat is a simple TCP-based chat room protocol. 2β 3βEach message is a single li...
1βModern messaging software uses too many computing resources, so we're going back to basics. Budget Chat is a simple TCP-based chat room protocol. 2β 3βEach message is a single line of ASCII text terminated by a newline character ('\n', or ASCII 10). Clients can send multiple messages per connection. Servers may optionally strip trailing whitespace, such as carriage return characters ('\r', or ASCII 13). All messages are raw ASCII text, not wrapped up in JSON or any other format. 4β 5βUpon connection 6βSetting the user's name 7βWhen a client connects to the server, it does not yet have a name and is not considered to have joined. The server must prompt the user by sending a single message asking for a name. The exact text of this message is implementation-defined. 8β 9βExample: 10β 11βWelcome to budgetchat! What shall I call you? 12βThe first message from a client sets the user's name, which must contain at least 1 character, and must consist entirely of alphanumeric characters (uppercase, lowercase, and digits). 13β 14βImplementations may limit the maximum length of a name, but must allow at least 16 characters. Implementations may choose to either allow or reject duplicate names. 15β 16βIf the user requests an illegal name, the server may send an informative error message to the client, and the server must disconnect the client, without sending anything about the illegal user to any other clients. 17β 18βPresence notification 19βOnce the user has a name, they have joined the chat room and the server must announce their presence to other users (see "A user joins" below). 20β 21βIn addition, the server must send the new user a message that lists all present users' names, not including the new user, and not including any users who have already left. The exact text of this message is implementation-defined, but must start with an asterisk ('*'), and must contain the users' names. The server must send this message even if the room was empty. 22β 23βExample: 24β 25β* The room contains: bob, charlie, dave 26βAll subsequent messages from the client are chat messages. 27β 28βChat messages 29βWhen a client sends a chat message to the server, the server must relay it to all other clients as the concatenation of: 30β 31βopen square bracket character 32βthe sender's name 33βclose square bracket character 34βspace character 35βthe sender's message 36βIf "bob" sends "hello", other users would receive "[bob] hello". 37β 38βImplementations may limit the maximum length of a chat message, but must allow at least 1000 characters. 39β 40βThe server must not send the chat message back to the originating client, or to connected clients that have not yet joined. 41β 42βFor example, if a user called "alice" sends a message saying "Hello, world!", all users except alice would receive: 43β 44β[alice] Hello, world! 45βA user joins 46βWhen a user joins the chat room by setting an acceptable name, the server must send all other users a message to inform them that the user has joined. The exact text of this message is implementation-defined, but must start with an asterisk ('*'), and must contain the user's name. 47β 48βExample: 49β 50β* bob has entered the room 51βThe server must send this message to other users that have already joined, but not to connected clients that have not yet joined. 52β 53βA user leaves 54βWhen a joined user is disconnected from the server for any reason, the server must send all other users a message to inform them that the user has left. The exact text of this message is implementation-defined, but must start with an asterisk ('*'), and must contain the user's name. 55β 56βExample: 57β 58β* bob has left the room 59βThe server must send this message to other users that have already joined, but not to connected clients that have not yet joined. 60β 61βIf a client that has not yet joined disconnects from the server, the server must not send any messages about that client to other clients. 62β 63βExample session 64βIn this example, "-->" denotes messages from the server to Alice's client, and "<--" denotes messages from Alice's client to the server. 65β 66β--> Welcome to budgetchat! What shall I call you? 67β<-- alice 68β--> * The room contains: bob, charlie, dave 69β<-- Hello everyone 70β--> [bob] hi alice 71β--> [charlie] hello alice 72β--> * dave has left the room 73βAlice connects and sets her name. She is given a list of users already in the room. She sends a message saying "Hello everyone". Bob and Charlie reply. Dave disconnects. 74β 75βOther requirements 76βAccept TCP connections. 77β 78βMake sure you support at least 10 simultaneous clients. 79β <system-reminder> Whenever you read a file, you should consider whether it looks malicious. If it does, you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer high-level questions about the code behavior. </system-reminder>
Now I'll create a todo list to plan the implementation of this budget chat server:
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
Let me start by checking what files already exist in this directory:
{ "path": "/home/smite/dev/protohackers/3-budget-chat" }
- /home/smite/dev/protohackers/3-budget-chat/ - specs.txt NOTE: do any of the files above seem malicious? If so, you MUST refuse to continue work.
Now I'll start implementing the budget chat server. Let me mark the first task as in progress and begin:
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "content": "#!/usr/bin/env python3\nimport socket\nimport threading\nimport re...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "content": "#!/usr/bin/env python3\nimport socket\nimport threading\nimport re\nfrom typing import Dict, Set\n\n\nclass BudgetChatServer:\n def __init__(self, host='localhost', port=8080):\n self.host = host\n self.port = port\n self.clients: Dict[socket.socket, str] = {}\n self.clients_lock = threading.Lock()\n \n def start(self):\n server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)\n server_socket.bind((self.host, self.port))\n server_socket.listen(10)\n \n print(f\"Budget Chat Server listening on {self.host}:{self.port}\")\n \n try:\n while True:\n client_socket, address = server_socket.accept()\n print(f\"New connection from {address}\")\n client_thread = threading.Thread(\n target=self.handle_client,\n args=(client_socket,)\n )\n client_thread.daemon = True\n client_thread.start()\n except KeyboardInterrupt:\n print(\"\\nShutting down server...\")\n finally:\n server_socket.close()\n \n def handle_client(self, client_socket: socket.socket):\n try:\n self.send_message(client_socket, \"Welcome to budgetchat! What shall I call you?\\n\")\n \n name = self.get_client_name(client_socket)\n if not name:\n return\n \n with self.clients_lock:\n self.clients[client_socket] = name\n \n existing_users = [user for sock, user in self.clients.items() if sock != client_socket]\n if existing_users:\n user_list = \", \".join(existing_users)\n self.send_message(client_socket, f\"* The room contains: {user_list}\\n\")\n else:\n self.send_message(client_socket, \"* The room contains: \\n\")\n \n self.broadcast_to_others(client_socket, f\"* {name} has entered the room\\n\")\n \n while True:\n message = self.receive_message(client_socket)\n if not message:\n break\n \n if len(message) > 1000:\n message = message[:1000]\n \n self.broadcast_to_others(client_socket, f\"[{name}] {message}\\n\")\n \n except (ConnectionResetError, BrokenPipeError, OSError):\n pass\n finally:\n self.disconnect_client(client_socket)\n \n def get_client_name(self, client_socket: socket.socket) -> str:\n try:\n name = self.receive_message(client_socket)\n if not name:\n return \"\"\n \n if not self.is_valid_name(name):\n self.send_message(client_socket, \"Invalid name. Name must be 1-16 alphanumeric characters.\\n\")\n return \"\"\n \n return name\n except (ConnectionResetError, BrokenPipeError, OSError):\n return \"\"\n \n def is_valid_name(self, name: str) -> bool:\n if not name or len(name) > 16:\n return False\n return re.match(r'^[a-zA-Z0-9]+$', name) is not None\n \n def send_message(self, client_socket: socket.socket, message: str):\n try:\n client_socket.send(message.encode('ascii'))\n except (ConnectionResetError, BrokenPipeError, OSError):\n pass\n \n def receive_message(self, client_socket: socket.socket) -> str:\n try:\n data = b''\n while True:\n chunk = client_socket.recv(1)\n if not chunk:\n return \"\"\n if chunk == b'\\n':\n break\n data += chunk\n \n message = data.decode('ascii').rstrip('\\r')\n return message\n except (ConnectionResetError, BrokenPipeError, OSError, UnicodeDecodeError):\n return \"\"\n \n def broadcast_to_others(self, sender_socket: socket.socket, message: str):\n with self.clients_lock:\n for client_socket, username in self.clients.items():\n if client_socket != sender_socket:\n self.send_message(client_socket, message)\n \n def disconnect_client(self, client_socket: socket.socket):\n with self.clients_lock:\n if client_socket in self.clients:\n username = self.clients[client_socket]\n del self.clients[client_socket]\n self.broadcast_to_others(client_socket, f\"* {username} has left the room\\n\")\n \n try:\n client_socket.close()\n except OSError:\n pass\n\n\nif __name__ == \"__main__\":\n server = BudgetChatServer()\n server.start()" }
File created successfully at: /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py
Now let me mark the first few tasks as completed and move to creating unit tests:
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "content": "#!/usr/bin/env python3\nimport unittest\nimport socket\nimpor...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "content": "#!/usr/bin/env python3\nimport unittest\nimport socket\nimport threading\nimport time\nfrom budget_chat_server import BudgetChatServer\n\n\nclass TestBudgetChatServer(unittest.TestCase):\n \n def setUp(self):\n self.server = BudgetChatServer(host='localhost', port=0)\n self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n self.server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)\n self.server_socket.bind((self.server.host, self.server.port))\n self.server_socket.listen(10)\n \n self.server.port = self.server_socket.getsockname()[1]\n \n self.server_thread = threading.Thread(target=self._run_server)\n self.server_thread.daemon = True\n self.server_thread.start()\n time.sleep(0.1)\n \n def tearDown(self):\n self.server_socket.close()\n \n def _run_server(self):\n try:\n while True:\n client_socket, address = self.server_socket.accept()\n client_thread = threading.Thread(\n target=self.server.handle_client,\n args=(client_socket,)\n )\n client_thread.daemon = True\n client_thread.start()\n except OSError:\n pass\n \n def create_client(self):\n client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n client.connect((self.server.host, self.server.port))\n return client\n \n def send_message(self, client, message):\n client.send((message + '\\n').encode('ascii'))\n \n def receive_message(self, client, timeout=1.0):\n client.settimeout(timeout)\n try:\n data = b''\n while True:\n chunk = client.recv(1)\n if not chunk:\n break\n if chunk == b'\\n':\n break\n data += chunk\n return data.decode('ascii')\n except socket.timeout:\n return \"\"\n finally:\n client.settimeout(None)\n \n def test_name_validation(self):\n server = BudgetChatServer()\n \n self.assertTrue(server.is_valid_name(\"alice\"))\n self.assertTrue(server.is_valid_name(\"Alice123\"))\n self.assertTrue(server.is_valid_name(\"a\"))\n self.assertTrue(server.is_valid_name(\"a\" * 16))\n \n self.assertFalse(server.is_valid_name(\"\"))\n self.assertFalse(server.is_valid_name(\"alice bob\"))\n self.assertFalse(server.is_valid_name(\"alice!\"))\n self.assertFalse(server.is_valid_name(\"alice-bob\"))\n self.assertFalse(server.is_valid_name(\"a\" * 17))\n \n def test_single_client_connection(self):\n client = self.create_client()\n \n welcome_msg = self.receive_message(client)\n self.assertEqual(welcome_msg, \"Welcome to budgetchat! What shall I call you?\")\n \n self.send_message(client, \"alice\")\n \n room_msg = self.receive_message(client)\n self.assertEqual(room_msg, \"* The room contains: \")\n \n client.close()\n \n def test_invalid_name_disconnection(self):\n client = self.create_client()\n \n welcome_msg = self.receive_message(client)\n self.assertEqual(welcome_msg, \"Welcome to budgetchat! What shall I call you?\")\n \n self.send_message(client, \"invalid name!\")\n \n error_msg = self.receive_message(client)\n self.assertEqual(error_msg, \"Invalid name. Name must be 1-16 alphanumeric characters.\")\n \n try:\n self.receive_message(client, timeout=0.5)\n except:\n pass\n \n client.close()\n \n def test_multiple_clients_join_notification(self):\n client1 = self.create_client()\n \n self.receive_message(client1)\n self.send_message(client1, \"alice\")\n self.receive_message(client1)\n \n client2 = self.create_client()\n \n self.receive_message(client2)\n self.send_message(client2, \"bob\")\n \n room_msg = self.receive_message(client2)\n self.assertEqual(room_msg, \"* The room contains: alice\")\n \n join_msg = self.receive_message(client1)\n self.assertEqual(join_msg, \"* bob has entered the room\")\n \n client1.close()\n client2.close()\n \n def test_chat_message_broadcasting(self):\n client1 = self.create_client()\n client2 = self.create_client()\n \n self.receive_message(client1)\n self.send_message(client1, \"alice\")\n self.receive_message(client1)\n \n self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n self.send_message(client1, \"Hello everyone!\")\n \n received_msg = self.receive_message(client2)\n self.assertEqual(received_msg, \"[alice] Hello everyone!\")\n \n client1.close()\n client2.close()\n \n def test_user_leave_notification(self):\n client1 = self.create_client()\n client2 = self.create_client()\n \n self.receive_message(client1)\n self.send_message(client1, \"alice\")\n self.receive_message(client1)\n \n self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n client1.close()\n time.sleep(0.1)\n \n leave_msg = self.receive_message(client2)\n self.assertEqual(leave_msg, \"* alice has left the room\")\n \n client2.close()\n \n def test_message_not_sent_to_sender(self):\n client1 = self.create_client()\n \n self.receive_message(client1)\n self.send_message(client1, \"alice\")\n self.receive_message(client1)\n \n self.send_message(client1, \"Hello!\")\n \n try:\n msg = self.receive_message(client1, timeout=0.5)\n self.assertEqual(msg, \"\")\n except:\n pass\n \n client1.close()\n \n def test_three_clients_interaction(self):\n clients = []\n names = [\"alice\", \"bob\", \"charlie\"]\n \n for i, name in enumerate(names):\n client = self.create_client()\n clients.append(client)\n \n self.receive_message(client)\n self.send_message(client, name)\n \n room_msg = self.receive_message(client)\n expected_users = \", \".join(names[:i]) if i > 0 else \"\"\n self.assertEqual(room_msg, f\"* The room contains: {expected_users}\")\n \n for j in range(i):\n join_msg = self.receive_message(clients[j])\n self.assertEqual(join_msg, f\"* {name} has entered the room\")\n \n self.send_message(clients[0], \"Hello from alice!\")\n \n for i in range(1, 3):\n msg = self.receive_message(clients[i])\n self.assertEqual(msg, \"[alice] Hello from alice!\")\n \n for client in clients:\n client.close()\n \n def test_long_message_truncation(self):\n client1 = self.create_client()\n client2 = self.create_client()\n \n self.receive_message(client1)\n self.send_message(client1, \"alice\")\n self.receive_message(client1)\n \n self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n long_message = \"x\" * 1500\n self.send_message(client1, long_message)\n \n received_msg = self.receive_message(client2)\n expected_msg = \"[alice] \" + \"x\" * 1000\n self.assertEqual(received_msg, expected_msg)\n \n client1.close()\n client2.close()\n\n\nif __name__ == '__main__':\n unittest.main()" }
File created successfully at: /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py
Now let me run the unit tests to verify everything works correctly:
{ "command": "python -m pytest test_budget_chat_server.py -v", "description": "Run unit tests with pytest" }
/bin/bash: line 1: python: command not found
{ "command": "python3 -m pytest test_budget_chat_server.py -v", "description": "Run unit tests with pytest using python3" }
/usr/bin/python3: No module named pytest
{ "command": "python3 -m unittest test_budget_chat_server.py -v", "description": "Run unit tests with unittest module" }
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... FAIL test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test...
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... FAIL test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test_invalid_name_disconnection) ... ok test_long_message_truncation (test_budget_chat_server.TestBudgetChatServer.test_long_message_truncation) ... FAIL test_message_not_sent_to_sender (test_budget_chat_server.TestBudgetChatServer.test_message_not_sent_to_sender) ... ok test_multiple_clients_join_notification (test_budget_chat_server.TestBudgetChatServer.test_multiple_clients_join_notification) ... /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=6, family=2, type=1, proto=0, laddr=('127.0.0.1', 53806), raddr=('127.0.0.1', 38847)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=7, family=2, type=1, proto=0, laddr=('127.0.0.1', 53808), raddr=('127.0.0.1', 38847)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=12, family=2, type=1, proto=0, laddr=('127.0.0.1', 33764), raddr=('127.0.0.1', 44677)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=14, family=2, type=1, proto=0, laddr=('127.0.0.1', 33776), raddr=('127.0.0.1', 44677)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback FAIL test_name_validation (test_budget_chat_server.TestBudgetChatServer.test_name_validation) ... ok test_single_client_connection (test_budget_chat_server.TestBudgetChatServer.test_single_client_connection) ... ok test_three_clients_interaction (test_budget_chat_server.TestBudgetChatServer.test_three_clients_interaction) ... FAIL test_user_leave_notification (test_budget_chat_server.TestBudgetChatServer.test_user_leave_notification) ... FAIL ====================================================================== FAIL: test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 148, in test_chat_message_broadcasting self.assertEqual(received_msg, "[alice] Hello everyone!") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '[alice] Hello everyone!' + [alice] Hello everyone! ====================================================================== FAIL: test_long_message_truncation (test_budget_chat_server.TestBudgetChatServer.test_long_message_truncation) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 237, in test_long_message_truncation self.assertEqual(received_msg, expected_msg) ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '[alice] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[963 chars]xxxx' Diff is 1012 characters long. Set self.maxDiff to None to see it. ====================================================================== FAIL: test_multiple_clients_join_notification (test_budget_chat_server.TestBudgetChatServer.test_multiple_clients_join_notification) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 124, in test_multiple_clients_join_notification self.assertEqual(room_msg, "* The room contains: alice") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* The room contains: alice' + * The room contains: alice ====================================================================== FAIL: test_three_clients_interaction (test_budget_chat_server.TestBudgetChatServer.test_three_clients_interaction) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 204, in test_three_clients_interaction self.assertEqual(room_msg, f"* The room contains: {expected_users}") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* The room contains: alice' + * The room contains: alice ====================================================================== FAIL: test_user_leave_notification (test_budget_chat_server.TestBudgetChatServer.test_user_leave_notification) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 170, in test_user_leave_notification self.assertEqual(leave_msg, "* alice has left the room") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* alice has left the room' + * alice has left the room ---------------------------------------------------------------------- Ran 9 tests in 12.541s FAILED (failures=5)
I need to fix the test timeout issues. Let me update the test to use longer timeouts:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " def receive_message(self, client, timeout=1.0):\n ...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " def receive_message(self, client, timeout=1.0):\n client.settimeout(timeout)\n try:\n data = b''\n while True:\n chunk = client.recv(1)\n if not chunk:\n break\n if chunk == b'\\n':\n break\n data += chunk\n return data.decode('ascii')\n except socket.timeout:\n return \"\"\n finally:\n client.settimeout(None)", "new_string": " def receive_message(self, client, timeout=2.0):\n client.settimeout(timeout)\n try:\n data = b''\n while True:\n chunk = client.recv(1)\n if not chunk:\n break\n if chunk == b'\\n':\n break\n data += chunk\n return data.decode('ascii')\n except socket.timeout:\n return \"\"\n finally:\n client.settimeout(None)" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 45β 46β def ...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 45β 46β def send_message(self, client, message): 47β client.send((message + '\n').encode('ascii')) 48β 49β def receive_message(self, client, timeout=2.0): 50β client.settimeout(timeout) 51β try: 52β data = b'' 53β while True: 54β chunk = client.recv(1) 55β if not chunk: 56β break 57β if chunk == b'\n': 58β break 59β data += chunk 60β return data.decode('ascii') 61β except socket.timeout: 62β return "" 63β finally: 64β client.settimeout(None) 65β 66β def test_name_validation(self): 67β server = BudgetChatServer() 68β
Let me also add a small delay after sending join messages to allow for proper message processing:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.send_message(client2, \"bob\")\n ...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.send_message(client2, \"bob\")\n \n room_msg = self.receive_message(client2)\n self.assertEqual(room_msg, \"* The room contains: alice\")", "new_string": " self.send_message(client2, \"bob\")\n \n room_msg = self.receive_message(client2)\n self.assertEqual(room_msg, \"* The room contains: alice\")" }
<tool_use_error>No changes to make: old_string and new_string are exactly the same.</tool_use_error>
Let me add a small delay after name setup:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_m...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n \n room_msg = self.receive_message(client2)", "new_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n time.sleep(0.1)\n \n room_msg = self.receive_message(client2)" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 116β self.receive...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 116β self.receive_message(client1) 117β 118β client2 = self.create_client() 119β 120β self.receive_message(client2) 121β self.send_message(client2, "bob") 122β time.sleep(0.1) 123β 124β room_msg = self.receive_message(client2) 125β self.assertEqual(room_msg, "* The room contains: alice") 126β 127β join_msg = self.receive_message(client1) 128β self.assertEqual(join_msg, "* bob has entered the room")
Let me also fix similar issues in other tests:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_m...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n self.send_message(client1, \"Hello everyone!\")", "new_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n time.sleep(0.1)\n \n self.send_message(client1, \"Hello everyone!\")" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 137β self.receive...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 137β self.receive_message(client1) 138β self.send_message(client1, "alice") 139β self.receive_message(client1) 140β 141β self.receive_message(client2) 142β self.send_message(client2, "bob") 143β self.receive_message(client2) 144β self.receive_message(client1) 145β time.sleep(0.1) 146β 147β self.send_message(client1, "Hello everyone!") 148β 149β received_msg = self.receive_message(client2) 150β self.assertEqual(received_msg, "[alice] Hello everyone!") 151β
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_m...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n client1.close()\n time.sleep(0.1)", "new_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n time.sleep(0.1)\n \n client1.close()\n time.sleep(0.2)" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 159β self.receive...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 159β self.receive_message(client1) 160β self.send_message(client1, "alice") 161β self.receive_message(client1) 162β 163β self.receive_message(client2) 164β self.send_message(client2, "bob") 165β self.receive_message(client2) 166β self.receive_message(client1) 167β time.sleep(0.1) 168β 169β client1.close() 170β time.sleep(0.2) 171β 172β leave_msg = self.receive_message(client2) 173β self.assertEqual(leave_msg, "* alice has left the room") 174β
Let me also fix the three clients test:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client)\n self...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client)\n self.send_message(client, name)\n \n room_msg = self.receive_message(client)", "new_string": " self.receive_message(client)\n self.send_message(client, name)\n time.sleep(0.1)\n \n room_msg = self.receive_message(client)" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 198β for i, name ...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 198β for i, name in enumerate(names): 199β client = self.create_client() 200β clients.append(client) 201β 202β self.receive_message(client) 203β self.send_message(client, name) 204β time.sleep(0.1) 205β 206β room_msg = self.receive_message(client) 207β expected_users = ", ".join(names[:i]) if i > 0 else "" 208β self.assertEqual(room_msg, f"* The room contains: {expected_users}") 209β 210β for j in range(i):
Let me also fix the long message test:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_m...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", "old_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n \n long_message = \"x\" * 1500\n self.send_message(client1, long_message)", "new_string": " self.receive_message(client2)\n self.send_message(client2, \"bob\")\n self.receive_message(client2)\n self.receive_message(client1)\n time.sleep(0.1)\n \n long_message = \"x\" * 1500\n self.send_message(client1, long_message)" }
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 227β self.receive...
The file /home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 227β self.receive_message(client1) 228β self.send_message(client1, "alice") 229β self.receive_message(client1) 230β 231β self.receive_message(client2) 232β self.send_message(client2, "bob") 233β self.receive_message(client2) 234β self.receive_message(client1) 235β time.sleep(0.1) 236β 237β long_message = "x" * 1500 238β self.send_message(client1, long_message) 239β 240β received_msg = self.receive_message(client2) 241β expected_msg = "[alice] " + "x" * 1000 242β self.assertEqual(received_msg, expected_msg)
Now let me run the tests again:
{ "command": "python3 -m unittest test_budget_chat_server.py -v", "description": "Run unit tests again after fixes" }
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... FAIL test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test...
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... FAIL test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test_invalid_name_disconnection) ... ok test_long_message_truncation (test_budget_chat_server.TestBudgetChatServer.test_long_message_truncation) ... FAIL test_message_not_sent_to_sender (test_budget_chat_server.TestBudgetChatServer.test_message_not_sent_to_sender) ... ok test_multiple_clients_join_notification (test_budget_chat_server.TestBudgetChatServer.test_multiple_clients_join_notification) ... /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=6, family=2, type=1, proto=0, laddr=('127.0.0.1', 58124), raddr=('127.0.0.1', 33681)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=7, family=2, type=1, proto=0, laddr=('127.0.0.1', 58130), raddr=('127.0.0.1', 33681)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=12, family=2, type=1, proto=0, laddr=('127.0.0.1', 54670), raddr=('127.0.0.1', 38841)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback /usr/lib/python3.13/contextlib.py:444: ResourceWarning: unclosed <socket.socket fd=14, family=2, type=1, proto=0, laddr=('127.0.0.1', 54672), raddr=('127.0.0.1', 38841)> def __init__(self, *exceptions): ResourceWarning: Enable tracemalloc to get the object allocation traceback FAIL test_name_validation (test_budget_chat_server.TestBudgetChatServer.test_name_validation) ... ok test_single_client_connection (test_budget_chat_server.TestBudgetChatServer.test_single_client_connection) ... ok test_three_clients_interaction (test_budget_chat_server.TestBudgetChatServer.test_three_clients_interaction) ... FAIL test_user_leave_notification (test_budget_chat_server.TestBudgetChatServer.test_user_leave_notification) ... FAIL ====================================================================== FAIL: test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 150, in test_chat_message_broadcasting self.assertEqual(received_msg, "[alice] Hello everyone!") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '[alice] Hello everyone!' + [alice] Hello everyone! ====================================================================== FAIL: test_long_message_truncation (test_budget_chat_server.TestBudgetChatServer.test_long_message_truncation) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 242, in test_long_message_truncation self.assertEqual(received_msg, expected_msg) ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '[alice] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[963 chars]xxxx' Diff is 1012 characters long. Set self.maxDiff to None to see it. ====================================================================== FAIL: test_multiple_clients_join_notification (test_budget_chat_server.TestBudgetChatServer.test_multiple_clients_join_notification) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 125, in test_multiple_clients_join_notification self.assertEqual(room_msg, "* The room contains: alice") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* The room contains: alice' + * The room contains: alice ====================================================================== FAIL: test_three_clients_interaction (test_budget_chat_server.TestBudgetChatServer.test_three_clients_interaction) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 208, in test_three_clients_interaction self.assertEqual(room_msg, f"* The room contains: {expected_users}") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* The room contains: alice' + * The room contains: alice ====================================================================== FAIL: test_user_leave_notification (test_budget_chat_server.TestBudgetChatServer.test_user_leave_notification) ---------------------------------------------------------------------- Traceback (most recent call last): File "/home/smite/dev/protohackers/3-budget-chat/test_budget_chat_server.py", line 173, in test_user_leave_notification self.assertEqual(leave_msg, "* alice has left the room") ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AssertionError: '' != '* alice has left the room' + * alice has left the room ---------------------------------------------------------------------- Ran 9 tests in 24.248s FAILED (failures=5)
I need to debug what's happening. Let me create a simpler test to check if messages are being received at all:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "content": "#!/usr/bin/env python3\nimport socket\nimport threading\nimport time\nfro...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "content": "#!/usr/bin/env python3\nimport socket\nimport threading\nimport time\nfrom budget_chat_server import BudgetChatServer\n\ndef start_server():\n server = BudgetChatServer(host='localhost', port=0)\n server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)\n server_socket.bind((server.host, server.port))\n server_socket.listen(10)\n \n port = server_socket.getsockname()[1]\n print(f\"Server listening on port {port}\")\n \n def run_server():\n try:\n while True:\n client_socket, address = server_socket.accept()\n client_thread = threading.Thread(\n target=server.handle_client,\n args=(client_socket,)\n )\n client_thread.daemon = True\n client_thread.start()\n except OSError:\n pass\n \n server_thread = threading.Thread(target=run_server)\n server_thread.daemon = True\n server_thread.start()\n \n return port, server_socket\n\ndef create_client(port):\n client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n client.connect(('localhost', port))\n return client\n\ndef send_message(client, message):\n client.send((message + '\\n').encode('ascii'))\n\ndef receive_message(client, timeout=2.0):\n client.settimeout(timeout)\n try:\n data = b''\n while True:\n chunk = client.recv(1)\n if not chunk:\n break\n if chunk == b'\\n':\n break\n data += chunk\n return data.decode('ascii')\n except socket.timeout:\n return \"\"\n finally:\n client.settimeout(None)\n\ndef main():\n port, server_socket = start_server()\n time.sleep(0.1)\n \n print(\"Testing basic connection...\")\n client1 = create_client(port)\n \n msg = receive_message(client1)\n print(f\"Received welcome: '{msg}'\")\n \n send_message(client1, \"alice\")\n \n msg = receive_message(client1)\n print(f\"Received room list: '{msg}'\")\n \n print(\"\\nTesting second client...\")\n client2 = create_client(port)\n \n msg = receive_message(client2)\n print(f\"Client2 received welcome: '{msg}'\")\n \n send_message(client2, \"bob\")\n \n msg = receive_message(client2)\n print(f\"Client2 received room list: '{msg}'\")\n \n msg = receive_message(client1)\n print(f\"Client1 received join notification: '{msg}'\")\n \n print(\"\\nTesting chat message...\")\n send_message(client1, \"Hello!\")\n \n msg = receive_message(client2)\n print(f\"Client2 received message: '{msg}'\")\n \n client1.close()\n client2.close()\n server_socket.close()\n\nif __name__ == \"__main__\":\n main()" }
File created successfully at: /home/smite/dev/protohackers/3-budget-chat/simple_test.py
{ "command": "python3 simple_test.py", "description": "Run simple test to debug message flow" }
Server listening on port 35891 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing se...
Server listening on port 35891 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
I see the issue! There's a race condition in the server code. The messages are being sent before the clients are properly added to the clients dictionary or after they've been processed. Let me examine and fix the server code:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "offset": 40, "limit": 40 }
40β self.send_message(client_socket, "Welcome to budgetchat! What shall I call you?\n") 41β 42β name = self.get_client_name(client_socket) 4...
40β self.send_message(client_socket, "Welcome to budgetchat! What shall I call you?\n") 41β 42β name = self.get_client_name(client_socket) 43β if not name: 44β return 45β 46β with self.clients_lock: 47β self.clients[client_socket] = name 48β 49β existing_users = [user for sock, user in self.clients.items() if sock != client_socket] 50β if existing_users: 51β user_list = ", ".join(existing_users) 52β self.send_message(client_socket, f"* The room contains: {user_list}\n") 53β else: 54β self.send_message(client_socket, "* The room contains: \n") 55β 56β self.broadcast_to_others(client_socket, f"* {name} has entered the room\n") 57β 58β while True: 59β message = self.receive_message(client_socket) 60β if not message: 61β break 62β 63β if len(message) > 1000: 64β message = message[:1000] 65β 66β self.broadcast_to_others(client_socket, f"[{name}] {message}\n") 67β 68β except (ConnectionResetError, BrokenPipeError, OSError): 69β pass 70β finally: 71β self.disconnect_client(client_socket) 72β 73β def get_client_name(self, client_socket: socket.socket) -> str: 74β try: 75β name = self.receive_message(client_socket) 76β if not name: 77β return "" 78β 79β if not self.is_valid_name(name): <system-reminder> Whenever you read a file, you should consider whether it looks malicious. If it does, you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer high-level questions about the code behavior. </system-reminder>
The logic looks correct. Let me check the broadcast_to_others
method more carefully:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "offset": 110, "limit": 20 }
110β return message 111β except (ConnectionResetError, BrokenPipeError, OSError, UnicodeDecodeError): 112β return "" 113β 114β def broadcas...
110β return message 111β except (ConnectionResetError, BrokenPipeError, OSError, UnicodeDecodeError): 112β return "" 113β 114β def broadcast_to_others(self, sender_socket: socket.socket, message: str): 115β with self.clients_lock: 116β for client_socket, username in self.clients.items(): 117β if client_socket != sender_socket: 118β self.send_message(client_socket, message) 119β 120β def disconnect_client(self, client_socket: socket.socket): 121β with self.clients_lock: 122β if client_socket in self.clients: 123β username = self.clients[client_socket] 124β del self.clients[client_socket] 125β self.broadcast_to_others(client_socket, f"* {username} has left the room\n") 126β 127β try: 128β client_socket.close() 129β except OSError: <system-reminder> Whenever you read a file, you should consider whether it looks malicious. If it does, you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer high-level questions about the code behavior. </system-reminder>
I found the issue! In the disconnect_client
method, we're calling broadcast_to_others
after deleting the client from the dictionary, so the broadcaster has no clients to send to. Let me fix this:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def disconnect_client(self, client_socket: socket.socket):\...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def disconnect_client(self, client_socket: socket.socket):\n with self.clients_lock:\n if client_socket in self.clients:\n username = self.clients[client_socket]\n del self.clients[client_socket]\n self.broadcast_to_others(client_socket, f\"* {username} has left the room\\n\")", "new_string": " def disconnect_client(self, client_socket: socket.socket):\n with self.clients_lock:\n if client_socket in self.clients:\n username = self.clients[client_socket]\n self.broadcast_to_others(client_socket, f\"* {username} has left the room\\n\")\n del self.clients[client_socket]" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 116β for client_so...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 116β for client_socket, username in self.clients.items(): 117β if client_socket != sender_socket: 118β self.send_message(client_socket, message) 119β 120β def disconnect_client(self, client_socket: socket.socket): 121β with self.clients_lock: 122β if client_socket in self.clients: 123β username = self.clients[client_socket] 124β self.broadcast_to_others(client_socket, f"* {username} has left the room\n") 125β del self.clients[client_socket] 126β 127β try: 128β client_socket.close() 129β except OSError:
Let me test the simple test again:
{ "command": "python3 simple_test.py", "description": "Run simple test again after fix" }
Server listening on port 42887 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing se...
Server listening on port 42887 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
The issue is still there. Let me debug further by adding some debug prints to the simple test:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "old_string": " send_message(client2, \"bob\")\n \n msg = receive_...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "old_string": " send_message(client2, \"bob\")\n \n msg = receive_message(client2)\n print(f\"Client2 received room list: '{msg}'\")", "new_string": " send_message(client2, \"bob\")\n time.sleep(0.2)\n \n msg = receive_message(client2)\n print(f\"Client2 received room list: '{msg}'\")" }
The file /home/smite/dev/protohackers/3-budget-chat/simple_test.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 78β 79β msg = receive_me...
The file /home/smite/dev/protohackers/3-budget-chat/simple_test.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 78β 79β msg = receive_message(client2) 80β print(f"Client2 received welcome: '{msg}'") 81β 82β send_message(client2, "bob") 83β time.sleep(0.2) 84β 85β msg = receive_message(client2) 86β print(f"Client2 received room list: '{msg}'") 87β 88β msg = receive_message(client1) 89β print(f"Client1 received join notification: '{msg}'") 90β
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "old_string": " msg = receive_message(client1)\n print(f\"Client1 received...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/simple_test.py", "old_string": " msg = receive_message(client1)\n print(f\"Client1 received join notification: '{msg}'\")", "new_string": " msg = receive_message(client1, timeout=3.0)\n print(f\"Client1 received join notification: '{msg}'\")" }
The file /home/smite/dev/protohackers/3-budget-chat/simple_test.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 84β 85β msg = receive_me...
The file /home/smite/dev/protohackers/3-budget-chat/simple_test.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 84β 85β msg = receive_message(client2) 86β print(f"Client2 received room list: '{msg}'") 87β 88β msg = receive_message(client1, timeout=3.0) 89β print(f"Client1 received join notification: '{msg}'") 90β 91β print("\nTesting chat message...") 92β send_message(client1, "Hello!") 93β
{ "command": "python3 simple_test.py", "description": "Run simple test with longer timeout" }
Server listening on port 43729 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing se...
Server listening on port 43729 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
Let me add some debug prints to the server to see what's happening:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " with self.clients_lock:\n self.clien...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " with self.clients_lock:\n self.clients[client_socket] = name\n \n existing_users = [user for sock, user in self.clients.items() if sock != client_socket]\n if existing_users:\n user_list = \", \".join(existing_users)\n self.send_message(client_socket, f\"* The room contains: {user_list}\\n\")\n else:\n self.send_message(client_socket, \"* The room contains: \\n\")\n \n self.broadcast_to_others(client_socket, f\"* {name} has entered the room\\n\")", "new_string": " with self.clients_lock:\n self.clients[client_socket] = name\n print(f\"DEBUG: Added {name} to clients. Total clients: {len(self.clients)}\")\n \n existing_users = [user for sock, user in self.clients.items() if sock != client_socket]\n if existing_users:\n user_list = \", \".join(existing_users)\n self.send_message(client_socket, f\"* The room contains: {user_list}\\n\")\n print(f\"DEBUG: Sent room list to {name}: {user_list}\")\n else:\n self.send_message(client_socket, \"* The room contains: \\n\")\n print(f\"DEBUG: Sent empty room list to {name}\")\n \n print(f\"DEBUG: Broadcasting join message for {name} to {len(existing_users)} clients\")\n self.broadcast_to_others(client_socket, f\"* {name} has entered the room\\n\")" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 42β name = self.g...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 42β name = self.get_client_name(client_socket) 43β if not name: 44β return 45β 46β with self.clients_lock: 47β self.clients[client_socket] = name 48β print(f"DEBUG: Added {name} to clients. Total clients: {len(self.clients)}") 49β 50β existing_users = [user for sock, user in self.clients.items() if sock != client_socket] 51β if existing_users: 52β user_list = ", ".join(existing_users) 53β self.send_message(client_socket, f"* The room contains: {user_list}\n") 54β print(f"DEBUG: Sent room list to {name}: {user_list}") 55β else: 56β self.send_message(client_socket, "* The room contains: \n") 57β print(f"DEBUG: Sent empty room list to {name}") 58β 59β print(f"DEBUG: Broadcasting join message for {name} to {len(existing_users)} clients") 60β self.broadcast_to_others(client_socket, f"* {name} has entered the room\n") 61β 62β while True: 63β message = self.receive_message(client_socket) 64β if not message:
{ "command": "python3 simple_test.py", "description": "Run simple test with debug prints" }
Server listening on port 37377 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Added alice to clients. Total clients: 1 DEBUG: Sent empty...
Server listening on port 37377 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Added alice to clients. Total clients: 1 DEBUG: Sent empty room list to alice DEBUG: Broadcasting join message for alice to 0 clients Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
I see! The second client isn't getting past the name validation. Let me check if there's an issue with the get_client_name
method. Let me add debug to that too:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def get_client_name(self, client_socket: socket.socket) -&g...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def get_client_name(self, client_socket: socket.socket) -> str:\n try:\n name = self.receive_message(client_socket)\n if not name:\n return \"\"\n \n if not self.is_valid_name(name):\n self.send_message(client_socket, \"Invalid name. Name must be 1-16 alphanumeric characters.\\n\")\n return \"\"\n \n return name\n except (ConnectionResetError, BrokenPipeError, OSError):\n return \"\"", "new_string": " def get_client_name(self, client_socket: socket.socket) -> str:\n try:\n name = self.receive_message(client_socket)\n print(f\"DEBUG: Received name: '{name}'\")\n if not name:\n print(\"DEBUG: Empty name received\")\n return \"\"\n \n if not self.is_valid_name(name):\n print(f\"DEBUG: Invalid name: '{name}'\")\n self.send_message(client_socket, \"Invalid name. Name must be 1-16 alphanumeric characters.\\n\")\n return \"\"\n \n print(f\"DEBUG: Valid name: '{name}'\")\n return name\n except (ConnectionResetError, BrokenPipeError, OSError):\n print(\"DEBUG: Exception in get_client_name\")\n return \"\"" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 73β pass 74β ...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 73β pass 74β finally: 75β self.disconnect_client(client_socket) 76β 77β def get_client_name(self, client_socket: socket.socket) -> str: 78β try: 79β name = self.receive_message(client_socket) 80β print(f"DEBUG: Received name: '{name}'") 81β if not name: 82β print("DEBUG: Empty name received") 83β return "" 84β 85β if not self.is_valid_name(name): 86β print(f"DEBUG: Invalid name: '{name}'") 87β self.send_message(client_socket, "Invalid name. Name must be 1-16 alphanumeric characters.\n") 88β return "" 89β 90β print(f"DEBUG: Valid name: '{name}'") 91β return name 92β except (ConnectionResetError, BrokenPipeError, OSError): 93β print("DEBUG: Exception in get_client_name") 94β return "" 95β 96β def is_valid_name(self, name: str) -> bool: 97β if not name or len(name) > 16: 98β return False
{ "command": "python3 simple_test.py", "description": "Run simple test with name debugging" }
Server listening on port 38703 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'alice' DEBUG: Valid name: '...
Server listening on port 38703 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'alice' DEBUG: Valid name: 'alice' DEBUG: Added alice to clients. Total clients: 1 DEBUG: Sent empty room list to alice DEBUG: Broadcasting join message for alice to 0 clients Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'bob' DEBUG: Valid name: 'bob' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
The name is valid but the client2 isn't getting the room list message. That means the send_message
call after the name validation is not working. Let me check if there's an issue with socket handling. Let me also add debug to the message sending:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def send_message(self, client_socket: socket.socket, messag...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def send_message(self, client_socket: socket.socket, message: str):\n try:\n client_socket.send(message.encode('ascii'))\n except (ConnectionResetError, BrokenPipeError, OSError):\n pass", "new_string": " def send_message(self, client_socket: socket.socket, message: str):\n try:\n client_socket.send(message.encode('ascii'))\n print(f\"DEBUG: Sent message: '{message.strip()}'\")\n except (ConnectionResetError, BrokenPipeError, OSError) as e:\n print(f\"DEBUG: Error sending message: {e}\")\n pass" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 97β if not name or le...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 97β if not name or len(name) > 16: 98β return False 99β return re.match(r'^[a-zA-Z0-9]+$', name) is not None 100β 101β def send_message(self, client_socket: socket.socket, message: str): 102β try: 103β client_socket.send(message.encode('ascii')) 104β print(f"DEBUG: Sent message: '{message.strip()}'") 105β except (ConnectionResetError, BrokenPipeError, OSError) as e: 106β print(f"DEBUG: Error sending message: {e}") 107β pass 108β 109β def receive_message(self, client_socket: socket.socket) -> str: 110β try: 111β data = b''
{ "command": "python3 simple_test.py", "description": "Run simple test with message send debugging" }
Server listening on port 46577 Testing basic connection... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Received welcome: 'Welcome to budgetchat! What shall I ca...
Server listening on port 46577 Testing basic connection... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'alice' DEBUG: Valid name: 'alice' DEBUG: Added alice to clients. Total clients: 1 DEBUG: Sent message: '* The room contains:' DEBUG: Sent empty room list to alice DEBUG: Broadcasting join message for alice to 0 clients Received room list: '* The room contains: ' Testing second client... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'bob' DEBUG: Valid name: 'bob' Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
I notice the issue! The debug shows "DEBUG: Valid name: 'bob'" but no subsequent messages about adding bob to clients or sending messages. This suggests the connection is being closed or there's an exception after the name validation. Let me check if the issue is that the client connection is getting closed.
Let me add more debug around where the clients are added:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " name = self.get_client_name(client_socket)\n ...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " name = self.get_client_name(client_socket)\n if not name:\n return", "new_string": " name = self.get_client_name(client_socket)\n if not name:\n print(\"DEBUG: get_client_name returned empty, returning\")\n return\n \n print(f\"DEBUG: About to add {name} to clients\")" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 38β def handle_client(sel...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 38β def handle_client(self, client_socket: socket.socket): 39β try: 40β self.send_message(client_socket, "Welcome to budgetchat! What shall I call you?\n") 41β 42β name = self.get_client_name(client_socket) 43β if not name: 44β print("DEBUG: get_client_name returned empty, returning") 45β return 46β 47β print(f"DEBUG: About to add {name} to clients") 48β 49β with self.clients_lock: 50β self.clients[client_socket] = name 51β print(f"DEBUG: Added {name} to clients. Total clients: {len(self.clients)}")
{ "command": "python3 simple_test.py", "description": "Run simple test with client addition debugging" }
Server listening on port 39723 Testing basic connection... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Received welcome: 'Welcome to budgetchat! What shall I ca...
Server listening on port 39723 Testing basic connection... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'alice' DEBUG: Valid name: 'alice' DEBUG: About to add alice to clients DEBUG: Added alice to clients. Total clients: 1 DEBUG: Sent message: '* The room contains:' DEBUG: Sent empty room list to alice DEBUG: Broadcasting join message for alice to 0 clients Received room list: '* The room contains: ' Testing second client... DEBUG: Sent message: 'Welcome to budgetchat! What shall I call you?' Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' DEBUG: Received name: 'bob' DEBUG: Valid name: 'bob' DEBUG: About to add bob to clients Client2 received room list: '' Client1 received join notification: '' Testing chat message... Client2 received message: ''
Now I see the issue! The second client gets to "About to add bob to clients" but never reaches the "Added bob to clients" message. This suggests there's a deadlock or exception when trying to acquire the clients_lock.
The issue might be that the first client is still holding the lock or there's a deadlock condition. But I don't see why that would happen. Let me remove the debug messages and try a different approach - I suspect there might be an issue with how the clients dictionary is being handled when there are multiple concurrent connections.
Let me clean up the debug messages first and try a more targeted fix:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def send_message(self, client_socket: socket.socket, messag...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def send_message(self, client_socket: socket.socket, message: str):\n try:\n client_socket.send(message.encode('ascii'))\n print(f\"DEBUG: Sent message: '{message.strip()}'\")\n except (ConnectionResetError, BrokenPipeError, OSError) as e:\n print(f\"DEBUG: Error sending message: {e}\")\n pass", "new_string": " def send_message(self, client_socket: socket.socket, message: str):\n try:\n client_socket.send(message.encode('ascii'))\n except (ConnectionResetError, BrokenPipeError, OSError):\n pass" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 100β if not name or le...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 100β if not name or len(name) > 16: 101β return False 102β return re.match(r'^[a-zA-Z0-9]+$', name) is not None 103β 104β def send_message(self, client_socket: socket.socket, message: str): 105β try: 106β client_socket.send(message.encode('ascii')) 107β except (ConnectionResetError, BrokenPipeError, OSError): 108β pass 109β 110β def receive_message(self, client_socket: socket.socket) -> str: 111β try: 112β data = b''
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def get_client_name(self, client_socket: socket.socket) -&g...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " def get_client_name(self, client_socket: socket.socket) -> str:\n try:\n name = self.receive_message(client_socket)\n print(f\"DEBUG: Received name: '{name}'\")\n if not name:\n print(\"DEBUG: Empty name received\")\n return \"\"\n \n if not self.is_valid_name(name):\n print(f\"DEBUG: Invalid name: '{name}'\")\n self.send_message(client_socket, \"Invalid name. Name must be 1-16 alphanumeric characters.\\n\")\n return \"\"\n \n print(f\"DEBUG: Valid name: '{name}'\")\n return name\n except (ConnectionResetError, BrokenPipeError, OSError):\n print(\"DEBUG: Exception in get_client_name\")\n return \"\"", "new_string": " def get_client_name(self, client_socket: socket.socket) -> str:\n try:\n name = self.receive_message(client_socket)\n if not name:\n return \"\"\n \n if not self.is_valid_name(name):\n self.send_message(client_socket, \"Invalid name. Name must be 1-16 alphanumeric characters.\\n\")\n return \"\"\n \n return name\n except (ConnectionResetError, BrokenPipeError, OSError):\n return \"\"" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 76β pass 77β ...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 76β pass 77β finally: 78β self.disconnect_client(client_socket) 79β 80β def get_client_name(self, client_socket: socket.socket) -> str: 81β try: 82β name = self.receive_message(client_socket) 83β if not name: 84β return "" 85β 86β if not self.is_valid_name(name): 87β self.send_message(client_socket, "Invalid name. Name must be 1-16 alphanumeric characters.\n") 88β return "" 89β 90β return name 91β except (ConnectionResetError, BrokenPipeError, OSError): 92β return "" 93β 94β def is_valid_name(self, name: str) -> bool: 95β if not name or len(name) > 16: 96β return False
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " name = self.get_client_name(client_socket)\n ...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " name = self.get_client_name(client_socket)\n if not name:\n print(\"DEBUG: get_client_name returned empty, returning\")\n return\n \n print(f\"DEBUG: About to add {name} to clients\")\n \n with self.clients_lock:\n self.clients[client_socket] = name\n print(f\"DEBUG: Added {name} to clients. Total clients: {len(self.clients)}\")\n \n existing_users = [user for sock, user in self.clients.items() if sock != client_socket]\n if existing_users:\n user_list = \", \".join(existing_users)\n self.send_message(client_socket, f\"* The room contains: {user_list}\\n\")\n print(f\"DEBUG: Sent room list to {name}: {user_list}\")\n else:\n self.send_message(client_socket, \"* The room contains: \\n\")\n print(f\"DEBUG: Sent empty room list to {name}\")\n \n print(f\"DEBUG: Broadcasting join message for {name} to {len(existing_users)} clients\")\n self.broadcast_to_others(client_socket, f\"* {name} has entered the room\\n\")", "new_string": " name = self.get_client_name(client_socket)\n if not name:\n return\n \n with self.clients_lock:\n self.clients[client_socket] = name\n \n existing_users = [user for sock, user in self.clients.items() if sock != client_socket]\n if existing_users:\n user_list = \", \".join(existing_users)\n self.send_message(client_socket, f\"* The room contains: {user_list}\\n\")\n else:\n self.send_message(client_socket, \"* The room contains: \\n\")\n \n self.broadcast_to_others(client_socket, f\"* {name} has entered the room\\n\")" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 38β def handle_client(sel...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 38β def handle_client(self, client_socket: socket.socket): 39β try: 40β self.send_message(client_socket, "Welcome to budgetchat! What shall I call you?\n") 41β 42β name = self.get_client_name(client_socket) 43β if not name: 44β return 45β 46β with self.clients_lock: 47β self.clients[client_socket] = name 48β 49β existing_users = [user for sock, user in self.clients.items() if sock != client_socket] 50β if existing_users: 51β user_list = ", ".join(existing_users) 52β self.send_message(client_socket, f"* The room contains: {user_list}\n") 53β else: 54β self.send_message(client_socket, "* The room contains: \n") 55β 56β self.broadcast_to_others(client_socket, f"* {name} has entered the room\n") 57β 58β while True: 59β message = self.receive_message(client_socket) 60β if not message:
Now let me think about this differently. The issue might be that when I hold the clients_lock in the main thread while inside the broadcast_to_others
call, and the broadcast_to_others
tries to acquire the same lock, but it already has it. But looking at the code, broadcast_to_others
does acquire the lock again, but that should be fine with Python's reentrant locks. Let me make sure I'm using a reentrant lock:
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " self.clients_lock = threading.Lock()", "new...
{ "file_path": "/home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py", "old_string": " self.clients_lock = threading.Lock()", "new_string": " self.clients_lock = threading.RLock()" }
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 9β def __init__(self, ho...
The file /home/smite/dev/protohackers/3-budget-chat/budget_chat_server.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file: 9β def __init__(self, host='localhost', port=8080): 10β self.host = host 11β self.port = port 12β self.clients: Dict[socket.socket, str] = {} 13β self.clients_lock = threading.RLock() 14β 15β def start(self): 16β server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) 17β server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
Now let me test this fix:
{ "command": "python3 simple_test.py", "description": "Run simple test after RLock fix" }
Server listening on port 38057 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing se...
Server listening on port 38057 Testing basic connection... Received welcome: 'Welcome to budgetchat! What shall I call you?' Received room list: '* The room contains: ' Testing second client... Client2 received welcome: 'Welcome to budgetchat! What shall I call you?' Client2 received room list: '* The room contains: alice' Client1 received join notification: '* bob has entered the room' Testing chat message... Client2 received message: '[alice] Hello!'
Excellent! The fix worked. The issue was that I was using a regular Lock()
instead of a reentrant lock (RLock()
). When broadcast_to_others
was called from within the lock context, it tried to acquire the lock again, causing a deadlock.
Now let me run the unit tests:
{ "command": "python3 -m unittest test_budget_chat_server.py -v", "description": "Run unit tests after fixing server" }
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... ok test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test_i...
test_chat_message_broadcasting (test_budget_chat_server.TestBudgetChatServer.test_chat_message_broadcasting) ... ok test_invalid_name_disconnection (test_budget_chat_server.TestBudgetChatServer.test_invalid_name_disconnection) ... ok test_long_message_truncation (test_budget_chat_server.TestBudgetChatServer.test_long_message_truncation) ... ok test_message_not_sent_to_sender (test_budget_chat_server.TestBudgetChatServer.test_message_not_sent_to_sender) ... ok test_multiple_clients_join_notification (test_budget_chat_server.TestBudgetChatServer.test_multiple_clients_join_notification) ... ok test_name_validation (test_budget_chat_server.TestBudgetChatServer.test_name_validation) ... ok test_single_client_connection (test_budget_chat_server.TestBudgetChatServer.test_single_client_connection) ... ok test_three_clients_interaction (test_budget_chat_server.TestBudgetChatServer.test_three_clients_interaction) ... ok test_user_leave_notification (test_budget_chat_server.TestBudgetChatServer.test_user_leave_notification) ... ok ---------------------------------------------------------------------- Ran 9 tests in 2.449s OK
Perfect! All tests are passing now. Let me clean up by removing the debug files and updating the todo list:
{ "command": "rm simple_test.py", "description": "Remove debug test file" }
Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable
Now let me run a final test to make sure the server can handle the required minimum of 10 simultaneous clients:
{ "command": "python3 -c \"\nimport socket\nimport threading\nimport time\nfrom budget_chat_server import BudgetChatServer\n\ndef test_concurrent_clients():\n server = BudgetC...
{ "command": "python3 -c \"\nimport socket\nimport threading\nimport time\nfrom budget_chat_server import BudgetChatServer\n\ndef test_concurrent_clients():\n server = BudgetChatServer(host='localhost', port=0)\n server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)\n server_socket.bind((server.host, server.port))\n server_socket.listen(10)\n \n port = server_socket.getsockname()[1]\n print(f'Server listening on port {port}')\n \n def run_server():\n try:\n while True:\n client_socket, address = server_socket.accept()\n client_thread = threading.Thread(target=server.handle_client, args=(client_socket,))\n client_thread.daemon = True\n client_thread.start()\n except OSError:\n pass\n \n server_thread = threading.Thread(target=run_server)\n server_thread.daemon = True\n server_thread.start()\n time.sleep(0.1)\n \n clients = []\n for i in range(12): # Test with 12 clients\n client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)\n client.connect(('localhost', port))\n clients.append(client)\n \n # Receive welcome\n client.settimeout(2.0)\n data = b''\n while True:\n chunk = client.recv(1)\n if chunk == b'\\n':\n break\n data += chunk\n welcome = data.decode('ascii')\n \n # Send name\n client.send(f'user{i}\\n'.encode('ascii'))\n \n # Receive room list\n data = b''\n while True:\n chunk = client.recv(1)\n if chunk == b'\\n':\n break\n data += chunk\n room_list = data.decode('ascii')\n \n print(f'Client {i}: Connected successfully. Room has {len(room_list.split(\\\", \\\")) if \\\", \\\" in room_list else (1 if room_list.count(\\\":\\\") > 0 and \\\"user\\\" in room_list else 0)} other users')\n \n print(f'Successfully connected {len(clients)} clients')\n for client in clients:\n client.close()\n server_socket.close()\n\ntest_concurrent_clients()\n\"", "description": "Test server with 12 concurrent clients" }
Server listening on port 38779 Client 0: Connected successfully. Room has 0 other users Client 1: Connected successfully. Room has 1 other users Client 2: Connected successfully. Room has 2 other user...
Server listening on port 38779 Client 0: Connected successfully. Room has 0 other users Client 1: Connected successfully. Room has 1 other users Client 2: Connected successfully. Room has 2 other users Client 3: Connected successfully. Room has 3 other users Client 4: Connected successfully. Room has 4 other users Client 5: Connected successfully. Room has 5 other users Client 6: Connected successfully. Room has 6 other users Client 7: Connected successfully. Room has 7 other users Client 8: Connected successfully. Room has 8 other users Client 9: Connected successfully. Room has 9 other users Client 10: Connected successfully. Room has 10 other users Client 11: Connected successfully. Room has 11 other users Successfully connected 12 clients
Perfect! The server successfully handles more than the required 10 simultaneous clients.
I have successfully implemented a Python server conforming to the Budget Chat specifications with comprehensive unit tests. Here's what was delivered:
Files created:
budget_chat_server.py
- The main server implementationtest_budget_chat_server.py
- Comprehensive unit testsKey features implemented:
Technical details:
Testing:
The server is ready to run and fully complies with the Budget Chat protocol specifications.